LoadModulePositionMonitor

 

Load the POPUP module on the monitor where you specified the display position. If the specified monitor is not connected, it will be displayed on the main monitor.

 

void @LoadModulePositionMonitor(string filename, int method, int posX, int posY, int monitorIndex);

 

Parameters

filename: Enter the name of the Modx file. ¡°???. MODX¡±

method : 0 from the center, 1 from the top left, 2 from the right side, 3 from the bottom left, 4 from the bottom right

posX : X coordinate of the POPUP window to be located

posY : The Y coordinate of the POPUP window to be located

monitorIndex : Reference monitor index (Monitor index can be checked through the 'Check Monitor' button in the module property settings window)

 

Return value

None.

 

Example1)

@LoadModulePosition("POPUP.MODX", 1, 100, 100, 1);

 

Description : When the graphic screen of "POPUP.modx" is displayed on the Local Server screen, it is displayed at the position of 100 pixels on the X axis and 100 pixels on the Y axis based on the upper left corner (method : 1) of monitor No. 1.

 

Example2)

i = @IsMonitorConnected(2);

if( i == 1) @LoadModulePosition("POPUP.MODX", 1, 100, 100, 2);

else @LoadModulePosition("POPUP.MODX", 0, 0, 0, 1);

 

Description :

If monitor 2 is connected, POPUP.MODX module is displayed at 100 pixels on the X axis and 100 pixels on the Y axis based on the upper left corner (method 1) of monitor 2.
If monitor 2 is not connected, POPUP.MODX module is displayed in the center (method : 0) position of monitor No. 1.

 

Version Information

Supported Version: 10.3.6.21

 

Related Helps)

CloseModule

LoadModule

LoadModulePosition

PrintModule

ModuleCloseAll

ModuleCloseName

ModuleInvalidate

ModuleIsAlive